Dark Heresy@Miks

Therapy
Sevens' Diary, Entry 1.

#pict feed begins: interior of a ship, a laboratory – a man in black stands in front of a workbench, the figure speaks#

Hmmm, much better, now where was I? Ah yes: my relationship with the Adeptus Mechanicus. Well. there isn’t one as far as I am concerned. They are backwards, uninspired and very much without a sense of craftsmanship or flare. Oh what was that?

#the figure turns to someone off screen#

Yes exactly! The Mechanicus have moved far away from the Emperor’s wish for mankind. The God-Emperor was truly the greatest mind and look at what he did with his ingenuity? The Astartes, Warp Technology, the Golden Throne. Wondrous pieces of technology that the mechanicus would rather we never understood, all the while the enemies of mankind draw nearer and nearer. Some of the Xenos races have truly amazing technology: The Tau Empire, the Eldar. Even the Orks are kind of brilliant in their mindless ways. Since my induction into Inquisitor Nuhren’s warband I have had more opportunities to engage with more Xenos tech. Indeed the living metal they encountered on Hrax seemed most amazing. It is such a shame that it is now a hell world.

#the robed figure pauses, looking to the character off screen again#

Oh quit your complaining. We do the Emperor’s work, and soon you will too. You were wasting your life in the Hive and accomplishing nothing of note. Now I am making you better, holier. Putting you to work with a divine purpose.

Ahh, it’s finished.

#the robed figure lifts a cybernetic head implant, evidently what he had been working on#

Now be quiet, or this will hurt. A lot.

#the robed figure walks over to the other person in the room: a drooling figure strapped into a chair, with half of his head missing. The figure is strapped to life support technology and is missing its lower jaw. It is not conscious, let alone capable of speaking#

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Whatever Happened on Bharius?
Nothing good, most likely

MISSION PARAMETERS

Code Name: Skyfall
Location: Bharius
Warband: Arda Erioch, Mennu, Xandra Noctine, Icharus “Sevens” Rex, Uriah “Yuri” Zarkov

Situation: Roughly a month ago, a joint warband comprised of Acolytes from the Ordos Hereticus and Malleus were sent to Bharius to investigate the cause behind the self-destruction of the planet’s most recent batch of penal legionnaires. Three weeks after their arrival, with no further communication, the Archatine Synod requested confirmation of a Quarantine order from the two Inquisitors in question. The Ordo Hereticus Inquisitor has written off his Acolytes and is unwilling to go against a Quarantine order; Inquisitor Nuhren would much prefer to understand the situation before dooming the planet and removing a useful resource from the sector. However he cannot be seen to be actively working against a Quarantine order (especially one technically made in his name) and as such has requested the warband to infiltrate the blockade, investigate the situation and make the call as to whether the quarantine is necessary.

Equipment: The warband has been given a personal vessel, kitted out for stealth and speed, piloted by a made-for-purpose servitor. It is not Warp-capable and has no weaponry. It does, however, have external scanners and life-support systems. In addition, the warband has been given the following:

  • 1 x Psyk-Out Grenade
  • 2 x Psychotroke Grenade
  • 5 x Filtration plugs
  • 5 x Rebreathers
  • 5 x Respirator/gas masks
  • 5 x Survival suits
  • 5 x De-Tox doses
  • 1 x Vox-caster

Objective Primus: Determine the cause for the apparent Quarantine order and whether it should be maintained, revoked, or upgraded to Exterminatus. Do NOT be identified as members of the Ordo Malleus and do NOT be found to be ignoring the Quarantine order by the Archatine Synod warship. (Note: Sevens, that means the drooling servitor husk stays on the Third Requiem. – Severan)

Objective Secundus-Alpha: Find out what happened to the joint warband. Rescue or euthanise any survivors as necessary.

Objective Secundus-Beta: Complete the warband’s original mission if possible. Find out why the penal legionnaires were so unwilling to leave Bharius that they killed themselves and deal with the source accordingly.

Objective Tertius: Left to the warband to determine on an as-occurs basis. UPDATED: Get samples of the wood treatments and the mysterious fire-pool underneath the processing plant, to determine whether the Quarantine should be upheld or not.

NOTES

  • As a penal colony, off-world communications from Bharius are very limited. Outside of your vox-caster (which in itself has been tuned to communicate only with the Third Requiem and your Servitor-piloted ship), the only communications array is in the main overseer’s compound.
  • Bharius’ atmosphere is not in and of itself toxic. Unfortunately, any plant that produces Bharric wood (i.e. most of them) is. Respirators and filtration plugs will defend against the airborne spores but will do very little against sap to the skin or ingested matter.
  • Update from Tor: I’ve managed to turn up some information about the penal system on Bharius. Unlike traditional penal colonies, due to the toxicity of Bharric wood and the harshness of the environment, Bharius wardens take a far more relaxed approach to guarding their prisoners than on other planets. The prisoners are mostly self-sustaining and seem to follow their routines out of a lack of other options. Of course, the guards step in with lethal force now and then, but for the most part they don’t have to. The prisoners operate on a twelve-six-six shift basis, with twelve hours spent on either harvesting or manufacturing, six on sleep and six on either compound maintenance or shipment preparation. Survival equipment is handed out on an as-needed basis, which seems to keep the majority of prisoners in line with a minimum of fuss, as poor behaviour is “rewarded” with either poor-quality gear or losing gear altogether.

MISSION REPORT

The warband successfully made it past the orbiting warship and suffered no problems approaching the planet. A flyby was performed; no immediate threats were identified and the warband obtained the three major compounds at the colony (the Overseer’s compound, the prisoner’s main compound and the processing plant for Bharric wood). Reading from the atmosphere revealed a higher-than-normal quantity of plant matter and fungal spores but nothing immediately lethal. The group had their servitor pilot drop them off at the docks before “parking” in a safe place outside the immediate area. There was one other ship in the docks which they identified as most likely belonging to the prior warbands. At this point, they realised they were being watched – this turned out to be prisoner #774827 “Jax”. He told them briefly about the “loonies” in the processing plant before Sevens blabbed about Exterminatus inadvertently scared him and Mennu was forced to wipe his memory of the conversation; upon snapping back to reality with no memory of the conversation or anything else and facing a well-armed group of offworlders, Jax fled. The group then investigated the other ship which had some superficial damage to the outside. Sevens determined that it had been non-naturally drained of power some weeks prior. Footsteps heralded the arrival of a group of Overseers; Sevens and Mennu managed to conceal themselves in the loading ramp of the ship while Xandra, Yuri and Arda did not. The group seemed to be superficially trustworthy (Note: By “superficially” I believe Severan means “at the business end of a hand cannon”. – Tor). They seemed to believe that the warband had been sent to help them take back control of their old compound which had been “invaded” and taken over by the group who came down three weeks ago, and did not seem to be aware of the Quarantine. All questions about the situation on the planet were played off as being standard prisoner problems. Upon reaching the compound, Sevens stealthily sent an encrypted broadcast over commbead alerting any nearby Inquisitorial agents to their arrival; on the fourth floor, a light began to flash. At first it seemed the Overseers would accompany the warband into the compound but Yuri, through a combination of fast talking and mind fuckery (Note: Tor, we have been over this. – Severan) (Note: What else do you call it? – Tor) psychic strength convinced them to remain outside. The jury-rigged traps inside were no match for Sevens’ technological mind and the warband managed to reach the fourth floor unscathed, where they made contact with the two surviving Acolytes. Negotiations were tense (Note: For future reference, no matter how appropriate the description, calling the person behind a barricaded door “reprehensible” and “less than human” is not the way to gain entry. – Severan) (Note: …have you MET Char? That’s how you say ‘hello’ to that soulless fucker. – Tor) before Sevens mentioned the Quarantine, at which point they were allowed into the room, where the badly-injured Azariel was exceedingly grateful for the non-Char company. As Sevens dealt with his injuries he explained briefly what had happened; namely, the warband had discovered the mysterious pool of fire below the processing plant and the effect it had on the prisoners and overseers, but had been betrayed by several members of their own number and forced to flee. Discovering their ship to be drained of power they made for the compound. By the time they made it to the communications array there were only a few of them left. Their Tech-Priest set about calling for help; unfortunately, he too had been corrupted, and instead set the Quarantine message and locked the system before Char blew his head off. Unable to leave and unable to overcome the security, the remaining Acolytes hunkered down in the hope of eventual backup, their numbers dwindling to two over the intervening weeks. Sevens quite happily dismembered tore apart recovered the implants from the dead Tech-Priest as he investigated for any physical signs of corruption – he quickly discovered that the fungal spores in the blood reacted violently when introduced to De-Tox. This was used to confirm that Char and Azariel were clear of any corruption (Note: Dammit, Sevens, couldn’t you have lied about Char’s? – Tor). A few more Overseers had arrived outside by this point and, deciding that it would be too risky to let the corrupted men escort them to the processing plant, the warband elected to deal with them here. Mennu forced two of their number to attack their allies, Arda frenzied and began tearing them apart with gusto, Xandra and Sevens blew the two flamer fuel tanks to smithereens (covering most of the area and more than a few of the Overseers in liquid fire) and Yuri joined Arda in battle before manipulating the fire to scorch the few unburned members. Both Char and Azariel were quite impressed at the speed and efficiency at which the warband turned the area into a mess of blood and fire dispatched their opponents (Note: Oh come on, Severan – Arda literally turned one guy into a pool of blood! – Tor). At this point, while Sevens attempted to break the security on the communications array, the group were approached by a band of prisoners (including Jax). While communication was at first very confusing – for the prisoners, that is – they were soon sweet-talked into aiding the warband in an attack on the processing plant, with Sevens in particular spinning tales of how they’d be seen as “heroes of the Imperium” and definitely not killed for seeing things they shouldn’t have “earn their freedom”. As even with the help of the sane prisoners the group were still heavily outnumbered, Sevens elected to attempt to re-rig the Psychotroke grenades to spray De-Tox instead, on the grounds that the De-Tox would do far more damage to the spore-infested opposition. After a dodgy start (Note: “OH EMPEROR THE SNAKE-WORM”… I wish I’d been there to see it. – Tor) (Note: Is fortunate Sevens had set aside weapons. Also fortunate Sevens is not trained to punch and has good armour. But yes, was certainly worth being present to witness. – Yuri), the group then had two De-Tox grenades and a psychically-contained ball of Psychotroke gas in addition to two “Sevens Specials” – box bombs filled with frag and krak grenades and shards of Bharric wood. As the prisoners milled in the jungle, led by Azariel and the unwilling the press-ganged the threatened with being deemed heretical if he didn’t Char, the warband called back their ship and made their way to the roof of the processing plant. The gas was released, the bombs were dropped, followed by the De-Tox grenades and the first floor of the processing plant quickly devolved into a hellish, hallucinatory blood-boiling warzone. Then the sane prisoners charged. Things did not improve. The warband quickly and efficiently rappelled into the mess to get the treatment samples before heading down to the lower level, where they found a smaller group of corrupted prisoners, overseers and a once-Acolyte around a pool of blue-green fire. Mennu performed his usual party trick once again succeeded in turning the heretics against each other and battle was joined. A solid shot from Xandra sent one tumbling back into the pool; Arda, in her frenzied rage, began tearing heads from bodies with abandon and managed to send two flying back into the pool as well. Another shot from Xandra sent a third individual head into the pool and a flaming body running across the area. Yuri joined Arda in the melee while Sevens moved up to take shots with his plasma pistol. After one of his blows was deflected by seemingly nothing Yuri realised that they were dealing with some manner of Tzeentchian cultists. For a brief moment it seemed that they would win the battle handily but evidently Tzeentch was pleased by the “offerings” in the pool and something large began to coalesce beneath the surface. Shouting prayers to the Emperor, Sevens wrapped his Psych-Out grenade in his Aquila and hurled it into the pool, warping and twisting the flames further but it was not enough to prevent a Flamer rising from the surface, freezing Xandra in her tracks. A call was sent up to Char demanding his presence in the lower level immediately as the acolytes prepared to sell their lives to contain the monstrosity. Sevens was very nearly taken down by the beast’s foul warpfire; Yuri, dosed up on Slaught and fearless in the presence of Tzeentch’s creation, dodged the flames and charged beside Arda to personally attack the beast. Battle was bloody and swift, living fire clashing with blade and flesh and mind in the subterranean lair. Just as it seemed the daemon would be dispersed a Horror appeared, causing Mennu to collapse, Sevens to freeze solid and Xandra to lose her mind collapse into shrieking laughter. Fortunately the Emperor was with them and not only were Sevens and Xandra able to reign themselves in in time to help their comrades dispatch the monstrosities but Char appeared just in time to draw Arda’s frenzy-induced wrath away from the rest of the warband. With the destruction of the daemons the pool settled, at least a little, though it would clearly need further cleansing to be deemed safe. The group collected the spoils of war and made for the surface where the surviving prisoners – and Acolytes – greeted them, having managed to take control of the main floor. Contact was established with Varl who, after hearing the tale and being disappointed at Char’s survival (Note: Abomination or not, that thing is still an Acolyte and you should… oh, who am I kidding. Even our Inquisitor didn’t bother hiding his annoyance. – Severan) ordered the Acolytes to leave the Quarantine communication in place for now and bring the surviving Legionnaires back to the Third Requiem to join the lower ranks of the Ordo Malleus.

Objective Primus Status: COMPLETED. Quarantine order had been invoked by a corrupted Tech-Priest with no authority from anyone listed. Varl is taking the appropriate steps to revoke the order and the warband were not identified.

Objective Secundus-Alpha Status: COMPLETED. Vast majority of the joint warband had either been corrupted or killed, with only two survivors – Char the pariah of the Ordo Malleus and Azariel the priest of the Ordo Hereticus. Both were successfully rescued to everyone’s dismay

Objective Secundus-Beta Status: COMPLETED. Unwillingness to leave Bharius was determined to be caused by the effects of burning Bharric wood in Tzeentchian warpfire; much of the colony had fallen to the addictive nature of the smoke produced. The warpfire pool was quieted and measures are being taken to still it permanently.

Objective Tertius Status: REVOKED. Samples were taken of the treatment pools but upon the nature of the fire-pool being discovered, deemed unnecessary.

NOTES

  • All Acolytes who formed part of the warband for this mission have gained Peer (Bharius Legionnaires).

MISSION STATUS: SUCCESSFUL.

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Hive Daedalus, Part Deux
I'm not saying it's genestealers, but...

MISSION PARAMETERS

Code Name: Underworld
Location: Daedalus
Warband: Freya Edhildr, Xandra Noctine, Icharus “Sevens” Rex, Uriah “Yuri” Zarkov. Arda Erioch dispatched to hunt down Raevan Dumag, who went missing upon arriving at the Precinct Fortress.

Situation: Hive Daedalus is having problems again, and this time it’s a little bigger than a few people going missing. The Underhive is in revolt. Ordinarily this would be something easily dealt with by the local Arbites but recently the gangs in question have fundamentally changed their tactics. Not only are they now taking (and releasing) prisoners, but the three largest gangs appear to be working together – or at the very least not interfering. This has meant the revolt has become far bloodier than usual and the Arbites are losing ground. Faced with an enemy they can’t understand and with limited intel, the Chief Arbitrator has requested Varl return the warband to the Hive in the hopes they will repeat their prior success. The Arbites can handle the lion’s share of the work but they need the head of the hydra removed first and they are simply not equipped to handle this kind of mission.

Equipment:

  • No specialised equipment granted for this mission.

Objective Primus: Obliterate the command structure of the major gangs.

Objective Secundus: Discover why the gangs are working together in the first place, and if possible, try to arrange it so that such a collusion is unlikely to ever happen again.

Objective Tertius: Left to the warband to determine on an as-occurs basis. UPDATED: Destroy the Genestealer Patriarch by any means necessary. Sevens has indicated that this should send the cult into a tailspin but the patriarch must go.

NOTES

  • You have been given the names and contact details of two Arbites informants: a weapons smuggler/black marketeer known as Shanna and a gang infiltrator with the callsign Far Cry.
  • See Underhive Gangs for a comprehensive overview of the major gang opposition.

MISSION REPORT

Warband made planetfall and were given an thorough overview of the situation from the Chief Arbitrator (Note: he has a name, you know. – Severan) (Note: Chief Arby? – Tor). At this point, Raevan strangely went missing; upon learning that the majority of the mission would be taking place in the Underhive and would require dealing with gangs, Arda opted to stay above and track him down, with newcomer Freya joining the team to make up numbers. The warband then made contact with the first informant. They ascertained that the leaders of the gangs were never seen outside the Underhive. The decision was made to go undercover and infiltrate the gangs as a gang themselves. To this end, the warband styled themselves “The Unexpected” (Note: I see our Inquisitor’s naming skills have had an influence… sigh. – Severan) and set up shop by obliterating an Underhive Cloudboy gang called the High Rollers. Sevens took a prisoner, lobotomised the prisoner and sent him back to the Third Requiem to be turned into a Servitor (Note: oh Emperor, THAT was what was in that box? – Tor) (Note: be grateful Sevens was not with the warband when you were brought on board, or you might have suffered a similar fate. Sevens is… enthusiastic… about his servitors. – Severan). Warband was approached by members of the Lost Templars; warband was also approached by second informant, callsign Far Cry. The Lost Templars contacts offered an in with their gang if the warband would collect a package from an Underhive bar for them. Far Cry instead offered an in with the Black Riders if they delivered the package to him instead. As the Black Riders had been determined to be ostensibly in charge, the warband opted to deliver the package (guns, drugs, and other weaponry) to Far Cry instead, which (after stealing a number of bikes and murdering a number of Cloudboys) they successfully managed. (Note: it pains me to note how effective the warband was at acting like a hive gang. I am unsure if this is reflective more of our organisation’s recruitment style, training style or the warband in question. – Severan) The Black Riders then tasked them with kidnapping three people from the Mid-Hive: the day and night manager and head janitor of the Workhouse, the Mid-Hive’s largest hab-motel and living area. After conferring with the Arbites to ensure minimal opposition presence (Note: yes, Sevens, also after you created a very impressive truck from the carcasses of the four bikes… sigh. – Severan), the warband created a diversion and successfully kidnapped the targets with minimal fuss. They were then taken to meet the leaders, being instructed by Far Cry to paint a certain symbol on their vehicle to minimise interaction from other gang memebrs. At this point the connection to the Genestealers was discovered. Sevens created a makeshift bomb in a first aid kit (Note: I suppose it’s not like he was going to use it for much else… – Tor) and the leaders were summarily killed at the meeting, along with Far Cry who had been corrupted by the cult. Yuri was able to track the psychic signature of the patriarch to an area further down. Freya sacrificed herself to spike a melta bomb onto the foul xenos’ head (Note: while I disapprove of the sacrifice of a good Acolyte, I will admit it was the best course of action to minimise losses. She will be remembered. – Severan) (Note: just say it, boss. It was BADASS. – Tor) and with assistance from the Arbites, the cult was eradicated.

Objective Primus Status: COMPLETED. Gang leaders of the Black Riders, Broken Cogs and Lost Templars confirmed dead. Patriarchal Genestealer confirmed dead. Adeptus Arbites cleaning scene.

Objective Secundus Status: COMPLETED. Collusion was due to nascent Genestealer cult. Collusion deemed unlikely to occur again given destruction of Genestealer and associated cult.

Objective Tertius Status: COMPLETED. Patriarchal Genestealer confirmed pulped thanks to Freya’s sacrifice.

NOTES

  • All surviving Acolytes who took part in the High Rollers debacle now have Enemy (Cloudboy Gangs). (Note: DAMMIT SEVENS, BEING KNOWN FOR DISTURBING ACTS OF VIOLENCE IS NOT SOMETHING TO BE PROUD OF – Severan) (Note: …can I request that Sevens be banned from grenades too? – Tor)

MISSION STATUS: SUCCESSFUL.

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Rescue on Ro'Sha V
The hunt for the horrific immortality-granting ball

MISSION PARAMETERS

Code Name: Babysitting Hide and Go Seek Bloodball (Note: sigh. – Severan)
Location: Ro’Sha V
Warband: Raevan “Leman” Dumag, Arda Erioch, Xandra Noctine, Harlon “Gunny” Stone, Uriah “Yuri” Zarkov

Situation: Originally, the warband were diverted to Ro’Sha V to support an Ordo Xenos warband in the service of an “old friend” of Varl’s. The Xenos warband had been sent to hunt down a serial killer who seemed to have access to unnatural power and/or technology. Not being particularly useful combat-based, they requested backup, and following the warband’s recent successes on Daedalus and Hrax the team were volunteered. While waiting for the arrival of the warband, the Ordo Xenos team located and executed the killer, but are still attempting to track down the relic.

UPDATE, four days before arrival at Ro’Sha V: transcribed message. Speaker: Inquisitor Varl Nuhren. “Well, good new and bad news. The good news is that the other team managed to confirm there was only one guy behind all the crazy shit going on – not a cult – and they caught him, and he’s talkative, so they’re cleaning up his shit now. The bad news is there’s some kind of Xenos relic involved and they don’t exactly know where it is. The really bad news is that roughly three days ago a Freeboota appeared in-system and gunned straight for Ro’sha V… specifically, Avernum, which is now a warzone. The really, really bad news is that the Astartes that are normally in-system given Ro’Sha’s history… ah, got diverted to Hrax to hold the fort until the Deathwatch arrived. So we’ve got no backup for another three weeks. But, look on the bright side – no Necrons! Or Daemons! Just greenskins. So, uh, your mission’s been updated a bit: find the other team, get the relic, get out. If you can kill a couple of the bastards on the way out, go for it, but try not to die doing so; good Acolytes are hard to find. I’ve sent through the last known coordinates of the other team. You’ll be dropped in as close as possible. Varl out.”

Equipment:

  • No special equipment granted. Standard field packs issued.

Objective Primus: Assist the Ordo Xenos team to find the relic. Find and rescue the Ordo Xenos team from their position in the middle of Avernum.

Objective Secundus: Complete the original mission and find the missing relic. On orders from the Xenos team, recover rather than destroy.

Objective Tertius: Left to the warband to determine on an as-occurs basis. UPDATED: Recover the relic before Skullsplitta does.

NOTES

  • Avoid combat with greenskins where possible. Orks are not intelligent but they are good at combat, as the Ordo Xenos team can attest.
  • The Ordo Xenos team is not at full strength. As such, they will probably be unable to reliably assist you in the field, but should be able to share all information they have so far gathered.
  • The Ordo Xenos team is comprised of five members: Magnus Partheos (a cleric of the Adeptus Mechanicus), Enoch Gavernus (scholar of the Adeptus Administratum), Cutter Yarl (a tracker from the Adeptus Arbites), Azarch Tyruss (a Chirugeon of the Adeptus Administratum) and the assassin Lax Davros, who assisted you on Hrax.

MISSION REPORT

Planetfall was successfully made. Ordo Xenos team found; Davros, Gavernus and Yarl all badly injured. Informed that out of four possible locations for the relic, two had been cleared, with two still remaining to be investigated. Partheos opted to be a dickhead (Note: professionalism is important, Tor. – Severan) (Note: I thought you said to be as accurate as possible? – Tor) remain with his colleagues to bolster their spirits while Tyruss offered to accompany the warband given his knowledge of the area and the target. Greenskins easily avoided until reaching the outer gate of Avernum; a short and bloody battle was held. Tyruss very helpful in healing injuries. First location found and cleared. Overheard greenskins “discussing” the situation and it became apparent that the Freeboota leading the assault (a four-armed, two-headed monstrosity calling itself Skullsplitta) had somehow got wind of the relic and wanted it for himself. Thankfully beat the greenskins to the second location. Second location was found to be filled with multiple disembodied humans and impossibly still-living flesh that screamed endlessly despite its lack of a mouth and tried to attack anyone who entered the building. Relic found; upon removal flesh thankfully fell silent. Tyruss confirmed it was the relic in question and warband proceeded to extraction point. Skullsplitta appeared in pursuit with a horde of greenskins. In an attempt to distract them, Raevan threw a hallucinogenic grenade; unfortunately he missed, and hit himself and Tyruss instead (Note: Raevan has been requested to no longer carry hallucinogenic grenades. Or frag grenades. Just grenades in general, really. I have it on good authority his attempts to fly were pretty entertaining once the immediate life-or-death situation had been dealt with, though. – Tor). Harlon and Yuri collaborated to trick the greenskins into believing Harlon had the relic and, as the remains of the warband fled down the street, Harlon heroically foolishly HEROICALLY LIKE A HERO (Note: I can do this all day. HEROICALLY. – Tor) sacrificed himself to blow up the street and all nearby greenskins. The warband managed to make it to the shuttle, where the rest of the Ordo Xenos team had already arrived, and lifted off just in time to see a very bloodied Skullsplitta charging through the ruins… unable to do anything to prevent them from leaving with the relic.

Objective Primus Status: COMPLETE. All five members of the Ordo Xenos warband were successfully retrieved (Note: unfortunately alive in the case of Partheos, although Yuri gave him an excellent ass-reaming as they left. Frakking bastard. Saying that Harlon was an idiot for giving his life to save them… – Tor).

Objective Secundus Status: COMPLETE. Relic (apparently Dark Eldar in nature) was found and turned over to the Ordo Xenos Inquisitor.

Objective Tertius Status: COMPLETE. Skullsplitta last seen roaring furiously at the leaving shuttle, which carried the relic.

MISSION STATUS: SUCCESSFUL.

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Hunting on Hrax
The Tombworld

MISSION PARAMETERS

Code Name: Knifestorm
Location: Hrax
Warband: Lax Davros, Raevan “Leman” Dumag, Arda Erioch, Xandra Noctine, Harlon Stone, Uriah “Yuri” Zarkov

Situation: Being the breeding ground of the famed Hrax Bloodknives, ordinarily the natives need no help keeping their local crazies under control. Lately, however, there’s been a surge in unsanctioned psykers from both sides, and rumour has it the High Warlord is struggling to control the situation. The warband has been tasked with investigating how well he has the situation under control and acting accordingly.

Equipment:

  • 5 x Standard field kits
  • 1 x long-range auspex
  • 1 x magnoculars
  • 1 x dataslate

Objective Primus: Ascertain whether High Warlord Talvrak is as in control as he claims to be. If he is, you will return to the Third Revelation and leave him be. If not, you will assist as best you can.

Objective Secundus: Ascertain whether the rise in unsanctioned psykers has a root cause and if so, stamp it out.

Objective Tertius: Left to the warband to determine on an as-occurs basis. UPDATED: Follow the maps left by the Skreiga into the tunnels under the Golden Bastia and prevent them from attaining their goal, whatever it may be. Find and kill the Eldar guiding them if possible. If their goal is a relic, retrieve it or destroy it as necessary.

NOTES

  • Hrax is a Feral World and very low-tech. Your group vox is effectively the only connection to the Third Revelation available.
  • You have been assigned an Assassin, Lax Davros, for part of the mission. He is on loan from the Ordo Xenos and will assist where possible until recalled by his Inquisitor. “Just point him at things you want dead and don’t worry too much about it.” – Varl

MISSION REPORT

Upon landing, the warband made themselves known to Talvrak and proceeded to negotiate with him. Tales of their exploits were… received… with the net result being that Talvrak tasked them with hunting down an escaped Furimancer (Note: local slang for unsanctioned psyker from the Skreiga tribes – Skreiga are the warp-loving, not-Emperor-worshipping lunatics. – Severan) and the Black Ship-ready psykers he took with him. Investigating the location the Furimancer escaped from yielded very few clues. Upon dealing with the overly-friendly Kran, Xandra was able to procure them a map to the last known location of the escapees as well as several Vornae for the group for travel. After a few day’s travel they encountered a rearguard ambush, which was summarily defeated (Note: swords and crossbows may be fearsome locally, but they lack a certain something against heavy stubbers. Not that Lax appeared to notice. The phrase “whirlwind of death” has never seemed more appropriate. – Raevan). A small group of symbols were found that, upon consultation with Severan in orbit, were deemed to refer to a location in a ruined and supposedly abandoned Bastia. The warband successfully tracked down the group over the next few days and found a small tribe of Furimancers and Skreiga warriors training for what appeared to be an ambush. (Note: if nothing else, this should serve as excellent example why psykers must be sanctioned. One Furimancer exploded under his own power and another created a localised rain of blood (not his own, until Davros got to him). – Yuri) After destroying the group and discovering the leader wielding a sword far beyond their primitive level of technology they investigated further and discovered a trio of Eldar complaining about the loss of their “tools”. Battle was briefly held before the three vanished into the Webway. Investigating the area revealed plans for an ambush on the Bastia of Golden Light which would serve as a distraction for several strike teams to attack something underneath the Bastia and the warband hastily returned; unfortunately they took several wrong turns in their rush and arrived back during the main thrust of the attack (Note: I apologise for the blood-oozing cliff face incident. – Yuri) (Note: that was YOU? No wonder the Vornae got shitty with us. – Xandra). After making their way in they spoke to Talvrak about what lay beneath the city. As it turned out the Bastia was built over a system of caves that intertwine with the labyrinthine halls of the space hulk that formed the basis of the Bastia; the space hulk’s old engine was in the deepest recesses, although how and why the Skreiga know about that was a mystery in its own right. He directed them to investigate while his men held off the surface assault. They were provided a tunnel rat to guide them (Tor) and headed off. They successfully found and killed the Eldar and several Skreiga, to Tor’s apparent horror; they then found a further system of tunnels that were not natural in the slightest. Unfortunately investigating these tunnels awoke the slumbering Necron Tomb at the heart of the world. The warband elected to beat a hasty retreat after barely defeating one of the metal warriors (locking the rest in behind them) and, Tor in tow due to seeing too much and being less-than-conscious enough to protest, left Hrax to the Deathwatch. (Note: Tor was offered a choice between assisting my research or being airlocked. He is a most helpful apprentice, if a little overly enamoured of Harlon. – Severan)

Objective Primus Status: COMPLETED. Determined that Talvrak did not have a full handle on the situation and assisted in destroying an escaped psyker.

Objective Secundus Status: COMPLETED. Eldar were found on the planet and seemed to be meddling with the Skreiga for their own nefarious ends. All seen were killed. Problem deemed solved permanently owing to completion of Objective Tertius.

Objective Tertius Status: COMPLETED. Eldar found, Eldar killed. Tunnels were investigated. Goal was determined to be awakening the Necron Tombs; regrettably the warband were unable to prevent the awakening of the Tomb and only narrowly escaped alive, sealing the doors behind them. Deathwatch have been contacted and are taking control of the situation.

MISSION STATUS: SUCCESSFUL.

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Hive Daedalus: Welcome to the Machine
or, 'The Daemonhost Incident'

MISSION PARAMETERS

Code Name: None given. “A distraction. Fuck, I don’t know.” – Varl Nuhren
Location: Daedalus
Warband: Raevan “Leman” Dumag, Arda Erioch, Xandra Noctine, Severan “Scholar” Ortanno, Uriah “Yuri” Zarkov

Situation: Transcribed from recorded message. Speaker: Inquisitor Varl Nuhren “Right, listen up. I’m diverting you lot to a hive world – Hive Daedalus, on Daedalus. Delightful little place with all the standard problems. Normally wouldn’t bother but lately a bunch of nobles have gone missing. By lately, I mean over the last two weeks. By missing, I mean a couple have turned up again but, well, the only reason the Arbites recognised ‘em was cos a couple hadn’t torn off their faces yet. Good thing you lot are in the system, aye? All the missing are young ‘uns, all stupid enough to venture into the Upper Hive before vanishing. Latest is one Magdalena Sudener, kid of a mid-level Apex jerkoff. Servants said she was known to buy trinkets from some Upper Hive merchant named Henroth Volmann – said she was going to buy summat from him the day she went missing. Find her. Alive would be good. Figuring out why a bunch of the little brats have disappeared would be nice too. Try not to piss off the princesses in the Apex too much, aye?”

Equipment:

  • No special equipment granted. Regular supplies (combat vests, rations, single vox-caster, microbeads, single auspex) approved.

Objective Primus: Find Magdalena Sudener.

Objective Secundus: Discover the cause behind the string of disappearances and deal with it appropriately.

Objective Tertius: Left to the warband to determine on an as-occurs basis. UPDATED: Hunt down the Twisted Man and the One Who Speaks below Rykk Voidport.

NOTES

  • The nobility are not aware of the string of disappearances, only of their own immediate losses, and are not aware of the resultant deaths. Please attempt to avoid inciting panic amongst the Apex natives. They don’t deal well with that kind of thing. – Severan Ortanno

MISSION REPORT

from the records of Severan Ortanno

The warband went to Apex to talk with Sudener’s father for any possible information and to investigate her room for further leads. Certain people were less than helpful, resulting in the Lord suffering a minor nervous breakdown (Note – Raevan, saying you are the “Chief Arbiter” generally only works if you are indeed the Chief Arbiter and not very obviously an off-worlder. Just for future reference. – Severan). The warband then went to interrogate Henroth Volmann, who cried like a little girl very helpfully informed us that yes, he had seen Magdalena, and that the last he saw of her she was in a Mid-Hive cantina known as the Falling Light, in the company of a group of Cloudboys called the Babyfaces. Upon threatening him with [REDACTED] (Note: By the Emperor, do not piss off Arda if you want to sleep that night. – Severan) further questioning he also offered that the Babyfaces had also been seen in the company of several other of the missing people and made mention of a group called the Children of the Dark. At this point he began babbling and gibbering and was sent back to the Precinct Fortress with the Arbites for execution further questioning and safe holding. The Babyfaces were less than helpful and were dispatched summarily, their leader being captured for further questioning. He confirmed that they had taken Magdalena and some of the others to a lower level of the Hive called the Undertow and received payment from the Children of the Dark for leaving them there for the Twisted Man and the One Who Speaks – alive and unharmed. Upon making the mistake of blaspheming the Emperor in Arda’s earshot, unfortunately, he was then summarily executed. In the Undertow we found no trace of Magdalena but ran into a small ambush; investigating the bodies and the surrounding area led the warband to look below Rykk Voidport for the Twisted Man, the One Who Speaks and the rest of the Children of the Dark. Careful investigation led us to walking in on what appeared to be a summoning or binding ritual in progress. The warband was in the process of summarily cleaning house when one of the witches present self-immolated, releasing the daemonhost, and I regret to say I was overcome by its terrible power for a while. The next thing I recall was being shuttled back to our dropship and being thanked by the Arbites. I have henceforth elected to take up a more scholarly position on the Third Requiem and have resigned from active field duty.

Addendum from Uriah Zarkov: Daemonhost was released. I was unaffected. Severan fainted, nearly died. Raevan ran away crying like small child. Xandra shocked, frozen for short while. Arda not move for while, think frozen, so I begin to shoot lightning at daemonhost while Xandra shoot with gun. Xandra take solid hit, very bloody. I think perhaps we die. Then Arda start frothing at mouth and charge daemonhost. Thought Arda would die. Arda instead bisected daemonhost in single blow. Went to congratulate her. Still frothing. Tried to bisect Xandra and myself. Took a while to calm down again. Requesting non-lethal method of incapacitation for future missions. Collected Raevan (still gibbering) and Severan (very pale), identified ex-daemonhost as Magdalena Sudener. Informed Arbites that Lord Sudener’s daughter was dead, left them to tell him. Arbites very happy for dead daemonhost and destroyed cult.

Objective Primus Status: COMPLETED. Magdalena Sudener located. Was used as a daemonhost body. Unable to be returned alive or intact.

Objective Secundus Status: COMPLETED. Disappearances traced to Children of the Dark, a heretical cult using the victims to attempt to re-bind a daemonhost.

Objective Tertius Status: COMPLETED. Twisted Man was determined to be a daemonhost whose old physical form was failing; the One Who Speaks was the leader of the Children of the Dark and the one leading the ritual. Both confirmed dead.

MISSION STATUS: SUCCESSFUL.

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